Physically Based Rendering Model

Trial provides a standard renderer that implements a Physically Based Rendering shading model and associated material. To use it, simply enter a pbr-render-pass and ensure your objects provide a pbr-material, or some appropriate conversion exists.

The model uses a Cook-Torrance BRDF to implement the shading behaviour, and it is recommended to use it in combination with an HDR pipeline.

Material Properties

Each material has the following properties: