trial Release 0dbc52b93afd92a7913536fb7717385cf4c7fa7d
0dbc52b93afd92a7913536fb7717385cf4c7fa7d
59c44d26a4293dbb1fe2ca848f05e02f
2a9f70f4db463a396aff4cbe4af0a0ca935158ea
The release contains the following systems:
- trial 3d-math 3d-spaces alexandria atomics bordeaux-threads cl-gamepad cl-opengl cl-ppcre closer-mop com-on com.inuoe.jzon convex-covering deploy depot depot-zip documentation-utils filesystem-utils float-features flow for form-fiddle glsl-toolkit ieee-floats lambda-fiddle language-codes lquery lru-cache machine-state machine-state/opengl manifolds memory-regions messagebox nibbles open-with pathname-utils precise-time promise quickhull random-sampling random-state sha3 simple-tasks system-locale text-draw trivial-deprecate trivial-extensible-sequences trivial-features trivial-garbage trivial-indent verbose zpng
- trial-alloy alloy-opengl alloy-opengl-msdf alloy-simple-presentations form-fiddle trial
- trial-animation trial-glfw trial-gltf trial-png
- trial-bmp cl-bmp trial
- trial-devil devil trial
- trial-examples alloy-constraint cl-mixed-vorbis cl-mixed-wav deploy file-select trial-alloy trial-assets trial-glfw trial-gltf trial-harmony trial-hdr trial-jpeg-turbo trial-obj trial-png trial-theora
- trial-examples/release trial-release
- trial-fbx cl-fbx trial
- trial-feedback dns-client feedback-client messagebox trial
- trial-gif skippy trial
- trial-glfw atomics glfw trial trivial-main-thread
- trial-glop glop trial trivial-main-thread
- trial-gltf cl-gltf trial
- trial-gog cl-gog-galaxy trial
- trial-harmony cl-ppcre harmony trial uiop
- trial-hdr 3b-hdr trial
- trial-jpeg cl-jpeg trial
- trial-jpeg-turbo cl-turbojpeg trial
- trial-ktx cl-ktx trial
- trial-notify file-notify trial trivial-garbage
- trial-nxgl cffi trial
- trial-obj cl-wavefront trial
- trial-png pngload trial
- trial-qoi qoi trial
- trial-release alexandria cl-ftp cl-ppcre deploy dexador filesystem-utils north-drakma pathname-utils trivial-ssh zippy
- trial-sdl2 sdl2 trial trivial-garbage trivial-main-thread
- trial-selftest deploy dns-client trial-glfw trial-harmony trial-png usocket
- trial-steam cl-ppcre cl-steamworks trial
- trial-svg cl-resvg trial
- trial-terragen terrable trial
- trial-tga cl-tga trial
- trial-theora cl-theora trial
- trial-tiff retrospectiff trial
- trial-workbench deploy trial-alloy trial-assets trial-glfw trial-gltf trial-hdr trial-jpeg-turbo trial-png
The following files are contained in the release:
- CODE_OF_CONDUCT.md
- CONTRIBUTING.mess
- LICENSE
- README.md
- achievements.lisp
- actions.lisp
- alloy/actions.lisp
- alloy/assets.lisp
- alloy/components.lisp
- alloy/deploy.lisp
- alloy/package.lisp
- alloy/panels.lisp
- alloy/renderer.lisp
- alloy/trial-alloy.asd
- alloy/ui.lisp
- animation/clip.lisp
- animation/controller.lisp
- animation/entity.lisp
- animation/ik.lisp
- animation/mesh.lisp
- animation/pose.lisp
- animation/skeleton.lisp
- animation/track.lisp
- animation/trial-animation.asd
- array-container.lisp
- asset-pool.lisp
- asset.lisp
- assets/audio.lisp
- assets/environment-map.lisp
- assets/image.lisp
- assets/mesh.lisp
- assets/model.lisp
- assets/shader-image.lisp
- assets/sprite-data.lisp
- assets/static.lisp
- assets/tile-data.lisp
- assets/uniform-block.lisp
- assets/video.lisp
- async.lisp
- backends/glfw/context.lisp
- backends/glfw/package.lisp
- backends/glfw/queue.lisp
- backends/glfw/trial-glfw.asd
- backends/glop/context.lisp
- backends/glop/package.lisp
- backends/glop/trial-glop.asd
- backends/nxgl/context.lisp
- backends/nxgl/input-tables.lisp
- backends/nxgl/nxgl.lisp
- backends/nxgl/package.lisp
- backends/nxgl/trial-nxgl.asd
- backends/sdl2/context.lisp
- backends/sdl2/keycodes.lisp
- backends/sdl2/package.lisp
- backends/sdl2/trial-sdl2.asd
- bag.lisp
- bounds.lisp
- camera.lisp
- capture.lisp
- command-line.lisp
- conditions.lisp
- container.lisp
- context.lisp
- controller.lisp
- data/ascii.png
- data/ascii.raw
- data/cat.png
- data/cube-maps.glsl
- data/depth.glsl
- data/logo.png
- data/normal-map.glsl
- data/particle/cpu-render.glsl
- data/particle/depth-collisions.glsl
- data/particle/emit.glsl
- data/particle/gpu-render.glsl
- data/particle/kickoff.glsl
- data/particle/multi-render.glsl
- data/particle/render-common.glsl
- data/particle/simulate.glsl
- data/particle/sort-inner.glsl
- data/particle/sort-simulate.glsl
- data/particle/sort-step.glsl
- data/particle/sort.glsl
- data/positioning.glsl
- data/post/aberration.glsl
- data/post/blend.glsl
- data/post/bloom-cutoff.glsl
- data/post/bloom-merge.glsl
- data/post/bokeh.glsl
- data/post/box-blur.glsl
- data/post/color-adjustment.glsl
- data/post/color-band.glsl
- data/post/displacement.glsl
- data/post/fisheye.glsl
- data/post/fxaa.glsl
- data/post/gaussian.glsl
- data/post/halftone.glsl
- data/post/high-pass-filter.glsl
- data/post/kawase.glsl
- data/post/light-scatter.glsl
- data/post/low-pass-filter.glsl
- data/post/luminance.glsl
- data/post/negative.glsl
- data/post/pixellate.glsl
- data/post/post-processing.glsl
- data/post/radial-blur.glsl
- data/post/sharpen.glsl
- data/post/sobel.glsl
- data/post/swirl.glsl
- data/post/visualizer.glsl
- data/random.glsl
- data/renderer/brdf-lut-renderer.glsl
- data/renderer/environment-map-renderer.glsl
- data/renderer/irradiance-map-renderer.glsl
- data/renderer/morph.glsl
- data/renderer/pbr-common.glsl
- data/renderer/prefiltered-environment-map-renderer.glsl
- data/renderer/skin-dquat.glsl
- data/renderer/skin-matrix.glsl
- data/renderer/ssao.glsl
- data/renderer/ssr-pass.glsl
- data/renderer/ssr.glsl
- data/renderer/standard-animated-renderable.glsl
- data/renderer/standard-render-pass.glsl
- data/renderer/standard-render-pbr-ssao.glsl
- data/renderer/standard-render-pbr.glsl
- data/renderer/standard-render-phong.glsl
- data/renderer/standard-renderable.glsl
- data/renderer/standard-shadow-map.glsl
- data/renderer/standard-shadows-pass.glsl
- data/tone-map/hable.glsl
- data/tone-map/hdr-tone-mapping.glsl
- data/tone-map/hill-aces.glsl
- data/tone-map/narkowicz-aces.glsl
- data/tone-map/reinhard-extended.glsl
- data/tone-map/reinhard.glsl
- data/tone-map/schlick.glsl
- data/tone-map/tumblin-rushmeier.glsl
- data/tone-map/uchimura.glsl
- data/tone-map/ward.glsl
- data/trigonometry.glsl
- debug-draw.lisp
- deploy.lisp
- display.lisp
- docs/.dir-locals.el
- docs/acceleration-structures.html
- docs/acceleration-structures.mess
- docs/achievements.html
- docs/achievements.mess
- docs/alloy.html
- docs/alloy.mess
- docs/animation.html
- docs/animation.mess
- docs/async.html
- docs/async.mess
- docs/buffers.html
- docs/buffers.mess
- docs/camera.html
- docs/camera.mess
- docs/capture.html
- docs/capture.mess
- docs/command-line.html
- docs/command-line.mess
- docs/compile.lisp
- docs/context.html
- docs/context.mess
- docs/contributing.html
- docs/contributing.mess
- docs/debugging.html
- docs/debugging.mess
- docs/environment-maps.html
- docs/environment-maps.mess
- docs/event-loop.html
- docs/event-loop.mess
- docs/examples.html
- docs/examples.mess
- docs/features.html
- docs/features.mess
- docs/feedback.html
- docs/feedback.mess
- docs/formats.html
- docs/formats.mess
- docs/games.html
- docs/games.mess
- docs/gl-misc.html
- docs/gl-misc.mess
- docs/gog.html
- docs/gog.mess
- docs/harmony.html
- docs/harmony.mess
- docs/highlight-lisp.css
- docs/highlight-lisp.js
- docs/ik.html
- docs/ik.mess
- docs/images.html
- docs/images.mess
- docs/images/example animated-sprite.png
- docs/images/example audio.png
- docs/images/example collision.png
- docs/images/example convex-decomposition.png
- docs/images/example convex-physics.png
- docs/images/example cpu-particle.png
- docs/images/example gpu-particle.png
- docs/images/example pbr.png
- docs/images/example physics.png
- docs/images/example post-processing.png
- docs/images/example raycast.png
- docs/images/example rigging.png
- docs/images/example save-data.png
- docs/images/example scene-loader.png
- docs/images/example selection.png
- docs/images/example shader.png
- docs/images/example spatial-query.png
- docs/images/example system-info.png
- docs/images/example tilemap.png
- docs/images/example triangle.png
- docs/images/example video.png
- docs/images/ibl-1.png
- docs/images/ibl-2.png
- docs/images/lighting-ambient.png
- docs/images/lighting-directional.png
- docs/images/lighting-point.png
- docs/images/lighting-shadows-off.png
- docs/images/lighting-shadows.png
- docs/images/lighting-spot.png
- docs/images/logos/trial badge black rounded.svg
- docs/images/logos/trial badge mixed rounded.svg
- docs/images/logos/trial badge mixed square.svg
- docs/images/logos/trial badge.svg
- docs/images/logos/trial vertical black angled.svg
- docs/images/logos/trial vertical black rounded.svg
- docs/images/logos/trial vertical mixed angled.svg
- docs/images/logos/trial vertical mixed square white.svg
- docs/images/logos/trial vertical mixed square.svg
- docs/images/logos/trial vertical white rounded.svg
- docs/images/logos/trial vertical.svg
- docs/images/particles.png
- docs/images/pbr-1.png
- docs/images/pbr-2.png
- docs/images/rendered-tilemap.png
- docs/images/start-bullets.png
- docs/images/start-cat-cube.png
- docs/images/start-cube.png
- docs/images/start-empty.png
- docs/images/tilemap.png
- docs/images/tilemap2.png
- docs/images/tileset.png
- docs/index.html
- docs/index.mess
- docs/input.html
- docs/input.mess
- docs/intersection.html
- docs/intersection.mess
- docs/licensing.html
- docs/licensing.mess
- docs/loader.html
- docs/loader.mess
- docs/localization.html
- docs/localization.mess
- docs/logo.svg
- docs/mass-aggregate.html
- docs/mass-aggregate.mess
- docs/meshes.html
- docs/meshes.mess
- docs/parallax.html
- docs/parallax.mess
- docs/particles.html
- docs/particles.mess
- docs/pbr.html
- docs/pbr.mess
- docs/phong.html
- docs/phong.mess
- docs/physics.html
- docs/physics.mess
- docs/post-processing.html
- docs/post-processing.mess
- docs/prompts.html
- docs/prompts.mess
- docs/release.html
- docs/release.mess
- docs/render-pipeline.html
- docs/render-pipeline.mess
- docs/resources.html
- docs/resources.mess
- docs/rigid-body.html
- docs/rigid-body.mess
- docs/save-data.html
- docs/save-data.mess
- docs/scene.html
- docs/scene.mess
- docs/settings.html
- docs/settings.mess
- docs/shader-images.html
- docs/shader-images.mess
- docs/shader-passes.html
- docs/shader-passes.mess
- docs/shaders.html
- docs/shaders.mess
- docs/skyboxes.html
- docs/skyboxes.mess
- docs/sprites.html
- docs/sprites.mess
- docs/standard-renderer.html
- docs/standard-renderer.mess
- docs/start.html
- docs/start.mess
- docs/steam.html
- docs/steam.mess
- docs/style.html
- docs/style.mess
- docs/system.html
- docs/system.mess
- docs/tests.html
- docs/tests.mess
- docs/textures.html
- docs/textures.mess
- docs/tile-layer.html
- docs/tile-layer.mess
- docs/tilemap.dat
- docs/time.html
- docs/time.mess
- docs/transforms.html
- docs/transforms.mess
- docs/video.html
- docs/video.mess
- docs/workbench.html
- docs/workbench.mess
- documentation.lisp
- effects.lisp
- error-handling.lisp
- event-loop.lisp
- examples/3d-audio.lisp
- examples/audio.lisp
- examples/bouncer.lisp
- examples/cereal.lisp
- examples/collision.lisp
- examples/convex-physics.lisp
- examples/cpu-particle.lisp
- examples/culling.lisp
- examples/debug.lisp
- examples/decomposition.lisp
- examples/gpu-particle.lisp
- examples/input.lisp
- examples/letterbox.lisp
- examples/logo.lisp
- examples/particle-common.lisp
- examples/pbr.lisp
- examples/physics.lisp
- examples/post-processing.lisp
- examples/project.lisp
- examples/raycast.lisp
- examples/release.lisp
- examples/repl.lisp
- examples/rigging.lisp
- examples/save-data.lisp
- examples/scene-loader.lisp
- examples/selection.lisp
- examples/shader.lisp
- examples/spatial-query.lisp
- examples/sprite.lisp
- examples/system-info.lisp
- examples/tilemap.lisp
- examples/tone-mapping.lisp
- examples/trial-examples.asd
- examples/trial-examples.lisp
- examples/triangle.lisp
- examples/video.lisp
- examples/wave.lisp
- features.lisp
- feedback/feedback.lisp
- feedback/trial-feedback.asd
- flicker.lisp
- formats/bmp.lisp
- formats/devil.lisp
- formats/fbx.lisp
- formats/gif.lisp
- formats/gltf/animation.lisp
- formats/gltf/material.lisp
- formats/gltf/mesh.lisp
- formats/gltf/optimize.lisp
- formats/gltf/package.lisp
- formats/gltf/physics.lisp
- formats/gltf/reader.lisp
- formats/gltf/scene.lisp
- formats/gltf/trial-gltf.asd
- formats/hdr.lisp
- formats/jpeg-turbo.lisp
- formats/jpeg.lisp
- formats/ktx.lisp
- formats/obj.lisp
- formats/png.lisp
- formats/qoi.lisp
- formats/raw.lisp
- formats/svg.lisp
- formats/ter.lisp
- formats/tga.lisp
- formats/theora.lisp
- formats/tiff.lisp
- formats/trial-bmp.asd
- formats/trial-devil.asd
- formats/trial-fbx.asd
- formats/trial-gif.asd
- formats/trial-hdr.asd
- formats/trial-jpeg-turbo.asd
- formats/trial-jpeg.asd
- formats/trial-ktx.asd
- formats/trial-obj.asd
- formats/trial-png.asd
- formats/trial-qoi.asd
- formats/trial-svg.asd
- formats/trial-terragen.asd
- formats/trial-tga.asd
- formats/trial-theora.asd
- formats/trial-tiff.asd
- fps.lisp
- gamepad.lisp
- geometry-shapes.lisp
- geometry.lisp
- gl-features.lisp
- gl-struct.lisp
- gog/achievements.lisp
- gog/gog.lisp
- gog/trial-gog.asd
- harmony/asset.lisp
- harmony/deploy.lisp
- harmony/main.lisp
- harmony/package.lisp
- harmony/trial-harmony.asd
- hash-table-container.lisp
- helpers.lisp
- input.lisp
- interpolation.lisp
- language.lisp
- layered-container.lisp
- lines.lisp
- list-container.lisp
- loader.lisp
- logos.svg
- main.lisp
- mapping.lisp
- model.lisp
- notify/notify.lisp
- notify/trial-notify.asd
- os-resources.lisp
- package.lisp
- parallax.lisp
- physics/acceleration.lisp
- physics/animation.lisp
- physics/constants.lisp
- physics/contact.lisp
- physics/core.lisp
- physics/gjk-raycast.lisp
- physics/gjk.lisp
- physics/hit-detection.lisp
- physics/inertia-tensors.lisp
- physics/particle.lisp
- physics/primitives.lisp
- physics/ray.lisp
- physics/resolution.lisp
- physics/rigidbody.lisp
- physics/sttb.lisp
- physics/toolkit.lisp
- physics/trigger.lisp
- physics/v-clip.lisp
- physics/wave.lisp
- physics/xenocollide.lisp
- pipeline.lisp
- pipelined-scene.lisp
- pixel-pipeline.lisp
- power.lisp
- prefab.lisp
- prompt-gen.lisp
- prompt-tables.lisp
- prompt.lisp
- queue.lisp
- random.lisp
- release/build.lisp
- release/bundle.lisp
- release/package.lisp
- release/release.lisp
- release/toolkit.lisp
- release/trial-release.asd
- release/upload.lisp
- render-loop.lisp
- renderdoc.lisp
- renderer/cpu-particle.lisp
- renderer/gpu-particle.lisp
- renderer/lights.lisp
- renderer/materials.lisp
- renderer/particle-common.lisp
- renderer/pbr.lisp
- renderer/phong.lisp
- renderer/shadow-map.lisp
- renderer/ssao.lisp
- renderer/ssr.lisp
- renderer/standard-renderer.lisp
- renderer/tone-mapping.lisp
- resource-generator.lisp
- resource.lisp
- resources/backbuffer.lisp
- resources/bindable-buffer.lisp
- resources/buffer-object.lisp
- resources/compute-shader.lisp
- resources/framebuffer.lisp
- resources/memory.lisp
- resources/render-state.lisp
- resources/shader-program.lisp
- resources/shader-storage-buffer.lisp
- resources/shader.lisp
- resources/struct-buffer.lisp
- resources/texture.lisp
- resources/uniform-buffer.lisp
- resources/vertex-array.lisp
- resources/vertex-buffer.lisp
- resources/vertex-struct-buffer.lisp
- save-data.lisp
- scene.lisp
- selection.lisp
- serialize.lisp
- settings.lisp
- shader-entity.lisp
- shader-pass.lisp
- skybox.lisp
- sprite.lisp
- staple.ext.lisp
- steam/achievements.lisp
- steam/steam.lisp
- steam/trial-steam.asd
- test/gjk-raycast.lisp
- test/selftest.lisp
- test/trial-selftest.asd
- text.lisp
- texture-source.lisp
- tile-layer.lisp
- toolkit.lisp
- transforms.lisp
- trial-workbench.asd
- trial.asd
- type-info.lisp
- video.lisp
- workbench.lisp